{"id":514097,"date":"2022-12-29T04:11:37","date_gmt":"2022-12-29T09:11:37","guid":{"rendered":"https:\/\/wncen.com\/?p=514097"},"modified":"2023-03-08T07:25:43","modified_gmt":"2023-03-08T07:25:43","slug":"interview-ceo-emilian-ciocanea-on-goldfever-how-it-blends-realism-skills-for-fresh-p2e-experience","status":"publish","type":"post","link":"https:\/\/wncen.com\/interview\/interview-ceo-emilian-ciocanea-on-goldfever-how-it-blends-realism-skills-for-fresh-p2e-experience\/","title":{"rendered":"Interview: CEO Emilian Ciocanea on GoldFever, and How it Blends Realism and Skills to Offer a Fresh P2E Experience"},"content":{"rendered":"
GoldFever is a play-to-earn game that stands apart from the rest by offering a completely new gaming experience in combination with plenty of monetization opportunities. We recently caught up with GoldFever’s CEO Emilian Ciocanea to learn more about the game. In the interview, Emilian explains their vision and the journey so far.<\/p>\n
NewsBTC: Hi Emilian, let us begin by introducing you to our readers. Can you please tell us more about the journey that led you to GoldFever?<\/em><\/strong><\/p>\n Emilian:<\/strong> First of all, a warm hello to your readers – we are really glad we can bring the Gold Fever story to your audiences. I have been a business builder, an entrepreneur, with Product & Business Management for over 20 years now; and a blockchain investor since the very beginning of this industry.<\/p>\n <\/p>\n I am from those who have seen Ethereum valuing 5 USD. The conviction that the world can be improved and seeing the reality from different angles helped me tap into different emergent industries – at that moment –\u00a0 with the purpose to take the innovative side and create valid business models that would generate value and change perceptions.<\/p>\n Gold Fever started off in 2020, amidst the Covid lockdown. It was a bootstrap project in the beginning, like most of the projects I started, building up on the idea reiterated by CZ\u00a0 Changpeng Zhao, head of Binance, saying, back in 2019, that \u201cGaming will be an early adopter of blockchain technologies.\u201d Inspired by the Gold Rush and how gold digging impacts the economy of a region, I developed the MVP using my own resources and pitched it to investors along with the idea that an MMORPG on the blockchain would bring in the best of the two worlds, would remain a fun game, but also a relevant platform for savvy traders.<\/p>\n Two years later, I look at the genesys moment with a wiser and grateful eye – the complexity of an MMORPG in terms of gameplay influenced the way we envisioned the game economy and the way we approached the go-to-market: first, allow settlers to buy the game assets and allow them to learn the economy, then invite passionate players. Of course, everyone is welcome at any time. In between, there were a lot of hurdles given to the complexity of the game and the complexity of our smart contracts.<\/p>\n We opened our kitchen for our early adopters so that they know the exact status of the development, we have a team of loyal players that have been with us from day 1 and helped with constant feedback and playing, we are now in beta and planning to launch end of Q2\/Q3 2023 the mainnet website version.<\/p>\n NewsBTC: <\/strong>Tell us more about GoldFever. How is it different from other P2E games?<\/strong><\/em><\/p>\n Emilian:<\/strong> GoldFever is different from several points of view.<\/p>\n The gameplay is based on realism and it mimics real life, which opens the gate for a more refined and maybe mature approach. The graphics are beautiful – it\u2019s a dark-themed game built on Unreal 5.1, with action happening in the rainforest. Some parts are so real you can\u2019t tell what is what.<\/p>\n We decided to go that extra mile that was on everyone\u2019s lips. Rethinking ownership and actually doing it on blockchain allowed us to go beyond the P2E model, a revolution in itself.<\/p>\n We decentralized the game – really decentralized –\u00a0 took the main game assets and changed their ownership. Give them to the players. Lands, buildings, transportation, shops or any type of commercial buildings. We turned these vital assets for the game into NFTs. Soon, we realized they will produce yield only if players would interact socially. So, considering the importance of social interaction for the economy, we created Commercial NFTs – as they are digital assets that can produce in-game yield.<\/p>\n The purpose of the decentralized ownership system is to generate a stable in-game economy and rely on a balance between “makers” and “takers” to keep things flowing. Such an economy needs a roughly equal mix of players who invest time and effort into generating assets to sell and players who want to spend real money to buy the product of that work as a shortcut to in-game success or status.<\/p>\n The term we coined for Gold Fever is the Game-Yield-Generator model.<\/p>\n So, in this challenging Gold Rush, you can not only grind for gold and earn, stake, lend or lease items, but also – and this is the Commercial NFT, the novel part<\/em> – you would interact with each other to develop and trade the items you need within the game. You can work smart as an entrepreneur: either employ people that will help you increase your revenues or just set some fixed prices and let your NFTs, like buildings or planes, produce.<\/p>\n Therefore, Gold Fever opted-in for decentralization – selling the Commercial NFTs to players, meaning all game assets and infrastructure – will stabilize the economy and create the base for the \u201cmakers\u201d. The next step, being to \u201cinvite\u201d the \u201ctakers\u201d – the passionate players to actually play an attractive and juicy game, with a stable infrastructure. \u00a0<\/strong><\/p>\n I believe we are among the few – if not the only, MMORPG PvP survival blockchain game based on realism. And you can tell just by looking at it, it has cool graphics.<\/p>\n NewsBTC: Please provide an insight into the GoldFever tokenomics and in-game economy.<\/em><\/strong><\/p>\n Emilian:<\/strong> If there is one single thing you should know about the in-game economy is the fact that Gold Fever is evolving the play2earn economy. How? By giving full ownership to the players – vital in-game assets like boats, planes, merchant shops, buildings, lands, mining claims, blueprints – are turned into NFTs.<\/p>\n We will sell them to our community or to any savvy trader as they are very important for the game to actually happen, but, the more popular the game becomes, the more valuable the NFTs become – for the players, for the crypto traders, for the free market.<\/p>\n Another important detail is the fact that we created new use cases for the NFT technology.<\/p>\n The investment logic behind this is quite obvious if you are a gamer, less likely to be grasped if you are a crypto investor.<\/p>\n You see, gamers are well aware of how much money they spend in-game to buy the skins, the weapons, the transportation or the food their character needs to survive. At a certain moment, they all considered how it would feel if they received a share of that money.<\/p>\n Survival games are supposed to allow players to survive inside the game without having to spend money, right? <\/p>\n If you want to eat Coconuts all day long, we won't stop you, but don't expect your characters to be strong in battle. <\/p>\n Eat a good breakfast from the Bar! pic.twitter.com\/yg63PtF1qu<\/a><\/p>\n — Gold Fever (@GoldFeverGame) December 2, 2022<\/a><\/p><\/blockquote>\n\n
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